Set all capitains stats and skills available too! Upon reaching Account Level 7, a player is granted the ability to assign a Commander to each ship. Some of the rules presented here have yet to be confirmed. Nothing spectacular but nothing too bad either. Raimondo Montecuccoli — Italian Tier V cruiser. Commander Skills for Small Light Cruisers Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. However, the amount of torpedo skills seems excessive in consideration of the amount of truly useable torpedoes on cruisers in-game. the spotter plane skill in the cruiser tree is the same story. -3 Knots to Torpedo SpeedCombat Air Patrol Fuel Tanks: 2 Points 300 mm (12-inch) and above. If I'm using my 4km Russian torpedoes or my 6km German torpedoes on my cruisers its usually a bad situation and I don't need to reload them faster, they don't need to travel faster, and the damage amount probably doesn't need to be boosted anyway. That said, I actually really like your idea of removing the penalty off of Super Heavy AP Shells and tacking it onto Dead Eye. You can always make a rough calculation by using the. With the additional slot freed up, I would propose a point be used to introduce and enhance Fighter Patrol Craft skills, Torpedo Expert: 4 Points +1 To the Total Number Of Fighter Planes Launched Increases the efficiency of long-range AA mounts. Currently, there are 6 points you can invest in torpedoes, but a lot of cruisers have limited torpedo capability or none, and this takes up a bit of space in the skill tree that might have better use. The rearranged older skills, and changes to them, are all fine by me. Large Heavy Cruisers are Cruisers with the main battery caliber of approx. With the additional slot freed up, I would propose a point be used to introduce and enhance Fighter Patrol Craft skills, Torpedo Expert: 4 Points Since British Cruisers have no HE shells, they don’t require such skills as Inertia Fuse for HE Shells (4) and Demolition Expert (3). However, the amount of torpedo skills seems excessive in consideration of the amount of truly useable torpedoes on cruisers in-game. There are also changes to the updated skills for aircraft carriers and cruisers, as well as to the secondary caliber guns of German battleships. 2: the only cruisers with good AA and could get value from those skills, have to trade smoke and/or radar to get a fighter. I propose combining these skills into a Torpedo Expert skill and/or combining these skills and offer something like Extended Torpedo Range with a debuff to detection or speed of the torpedoes. The difference in a Shikimia shell, as an example, hitting due to less dispersion from Dead Eye is 19400 potential damage. This skill already exists for BBs to a degree. This skill looks like it’s tailored for Small Light Cruisers. However, I feel like there should maybe be a few changes to some of the new skills, mostly rearranging the penalties and bonuses. ), Well, the cruiser skills WOULD be relatively decent, unless you're running that dumb as rocks super DPM build, where you go maximum detection range, but your DPM is nuts (case in point, my Alaska's firing like every 12s at half health, it's hilarious but it's DUMB). Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. +10% Ranges of Fighter ConsumableImproved Hangar Storage: 1 Point Adrenaline Rush (2) increases the reload speed of all armaments as the ship's HP decreases. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. Vigilance (3) extends the torpedo acquisition range, even while the “Hydroacoustic Search” consumable is active. Below are the main features of Italian Cruisers: Heavy Cruisers (main battery gage exceeding 8 inches / 203 mm Seriously this is ridiculous. On T10 That's sort of the idea of my thought process, reduce the number of torpedo skills overall. Trento was the first of two Trento-class cruisers; they were the first heavy cruisers built for the Italian Regia Marina (Royal Navy). BTW, since most if not all Large Heavy Cruisers are premium (or promo) you may plant a Batteship Commander with survivability build. 2. Why cruisers lost this I have no idea, and more than a few (Hipper hulled cruisers, T5-9 FR and IJN, DM) would like it back, As for BBs, Its just better if they remove Deadeye all together and replace it with a skill that might encourage getting close. That's less than a 1000 HP difference and that's only if the shells and do a full penetration on a citadel. Speaking of high-tier Small Light Cruisers these are tier X Smolensk and Colbert (French), as well as tier VII Atlanta and Flint (both US Navy). -10% Torpedo Tube Reload Speed As for second-order skills, I believe you can make your own decision, though I'll try giving a list of recommended second-order skills for your consideration. Boudony, Schors, and Lazo also come to mind. At this point, I'm on the idea torpedo skills are just place holders for ASW skills. These are USN Cruisers (a line to Des Moines), IJN Cruisers, high-tier Soviet Cruisers (Dmitri Donskoi and Moskva), British Cruisers (a line to Goliath), German, French and Italian Cruisers. Arguably the best second-order skill for USN Light Cruisers since the more consumables your Cruiser has the more topical this skill is. But since this is the level 4 skill its selection significantly constricts the choice of Commander Skills. + 2Km Torpedo Range These are just my opinions and I figured I would throw them here to see if anyone felt the same. Go easy on level 4 skills. Expert Loader (1) accelerates shell type switching if all main battery guns are loaded. The new campaign for the update features a battleship to bolster the Italian nation as well, the elegant Roma. ). - Borrowing this from the carriers. They also do a great job of warding my attacks away from ships they are orbiting. 180 mm (6-inch). Priority Target (1) displays the number of opponents that are currently aiming at your ship. Incoming Fire Alert (1) A warning about a salvo fired at your ship from a distance of more than 4.5 km. Basic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. WoWS 0.10.0.0 2021-01-24 0.10.0.0 commander skills are updated. Nothing spectacular but nothing too bad either. Concealment Expert is an excellent skill to have on any ship. +10% Ranges of Fighter ConsumableImproved Hangar Storage: 1 Point A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold. 2020-08-06 New flags will be added later. 3. Thus, by adding one more plane to the fighter patrol, a good lock on to the enemy planes causes the loss of 1 more attack aircraft. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Avoid it when possible. Previous Post: World of Tanks EU â Gamescom 2019 â VK 75.01 (K) on sale. Heavy Cruisers are Cruisers with the main battery caliber from 200 mm (8-inch) and above. ST, Italian cruisers Part 2 and British Heavy Cruisers. This is simply removed from the Super Heavy AP Shells skill and placed here)Super Heavy AP Shells: 3 Points Since British Light Cruisers have no HE shells, they don’t require such skills as Inertia Fuse for HE Shells (4) and Demolition Expert (3) and are considered separately below. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. To maximize your play try avoiding this skill when possible. 4. Now for BATTLESHIPS which I generally like the setup of. Thanks If you have the resources to respec, grab Last stand, instead of Adrenalin rush on T2, you'll thank me later. Demo Expert is a good skill to have on cruisers and destroyers. United States cruisers tend to have the best anti-aircraft defense as well as the best protection, with some exceptions. This is a great choice for Light Small Cruisers. « Previous part 2 Commander Skills for Battleships | Next part 4 Captain Skills for Destroyers ». Google Ad enabled by default while making adjustment. Though you’ll never know if this skill has triggered, Preventive Maintenance looks like the best choice as the second level 1 skill in the case you’ve gone for three level 4 skills. -10% to dispersion when no enemy ships are in detection Vigilance is very highly recommended as you have no defensive measures when it … Buffing catapult fighters is a good thought, however... 1: Catapult aircraft are remarkably useless and do very little. This is especially true for some Unique Japanese, USA, UK, French, Soviet and French Commanders, having the Master Marksman trait instead. This skill helps to decrease the negative impact on chances of setting fire from the Inertia Fuse for HE Shells (4) skill. Effectively increases your damage per second with time because of the Hit Points loss. Expert Marksman (2) increases the traverse speed of main battery guns. Per Italian doctrine, these cruisers are maneuverable, speedy, and have a Smoke Generator Consumable to create concealment wherever they need it. All Small Light Cruisers feature glass modules and high fire with short firing range because of small caliber. - Combines Swift Fish, Enhanced Torpedo Explosive Charge, and Torpedo Reload A good second-order skill for ordinary Commanders since the reload time on Large Heavy Cruisers is not-too-long and the 50% reduction of time is acceptable to make an impact on play. 3: the other cruisers that don’t have that choice are much better off with a spotter for the extra range/blindfiring smokes. Besides, the more consumables your Cruiser has the more topical this skill is. +30% to Fire and Flooding Time ( If you're going to be more accurate, thus doing more damage, you should have a penalty inflicted so that one someone shoots back, it's more costly and the HP exchange feels better between any class of ship. +1 To the Total Number Of Fighter Planes Launched Something along the lines of this (pick ONE active and ONE passive), -5% dispersion when firing at enemies inside your detection range, -10% Turret traverse when more than 2 enemies are inside your detection range, -30% to secondary battery dispersion and reload when more than 2 visible enemies are within secondary range (scales with ManSec and Straight-A Arty), So I've had some thoughts on the rework of captain skills. Though you’ll never know if this skill has triggered. Unlike some, I hardly think it's killing the game by any means. If fighters do lock on, it's generally a 1 for 1 trade on the attack planes. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. However, I feel like there should maybe be a few changes to some of the new skills, mostly rearranging the penalties and bonuses. Expert Loader (1) accelerates shell type switching if all main battery guns are loaded. The rearranged older skills, and changes to them, are all fine by me. It combines the other torpedo skills into an expensive skill so that the others don't just feel like filler for some ships and useless for others, freeing up two slots.Extended Torpedo Range: 3 Points 1) remove torpedo boost skills, they don't do much for most cruisers, 2) remove the spotter plane altering skill, only a handful of cruisers have spotters, 3) change the consumables-boosting skills to boost ALL consumables by a lesser amount, rather than a handful of consumables that most cruisers don't have by a large amount, 4) return an AFT-like skill and a BFT-like skill to the tree. On the contrary, they can be quite useful and strong. I propose combining these skills into a Torpedo Expert skill and/or combining these skills and offer something like Extended Torpedo Range with a debuff to detection or speed of the torpedoes. They both increase damage dealt to enemy ships, but Basic Firing Training increases the direct damage dealt by main caliber guns and AA mounts, thus increasing your AA defense in passing, whereas Demolition Expert increases a chance of inflicting delayed damage (aka Damage over Time = DoT) by fires. This is simply removed from the Super Heavy AP Shells skill and placed here)Super Heavy AP Shells: 3 Points I'd drop all AA skills, replace them with actual useful skills and build them into dual purpose secondary armament. Title. However, due to the aforementioned disadvantages, the Soviet cruisers are quite difficult to use. One in general and one the actual suggestions. Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland . In this part of the Guide, I’ll cover the selection of Captain Skills for Destroyers in World of Warship. I'd rather get hit for slightly more damage less often that to be hit for a ton of damage, more often.). The Japanese cruisers mesh with them well and I think the Italians. Commander Skills for Small Light Cruisers. This skill also decreases the chance of setting an enemy ship on fire, making the selection of Demolition Expert (3) as a second-order skill very desirable. It would help the lock-on time due to the presence of aircraft within the patrol radius. 2020-06-11 Ship Comparison added for testing. If fighters do lock on, it's generally a 1 for 1 trade on the attack planes. This bonus in damage isn't as considerable as that of Dead Eye. Superintendent (3) increases the capacity of your ship’s consumables. I'm talking about in general though, how often do you get to use your Russian Cruiser or German Cruiser torpedoes, and so with success? Italian Cruisers: Branch Review - 11/06/2019 - News - World of Warships Italian Cruisers: How To - Nov 6, 2019 - World of Warships Official Channel - YouTube ↑ Regia Marina (Wikipedia) ↑ Battleships of Italy (Wikipedia) ↑ and In this part of the Guide on World of Warships (play now! +30% to Fire and Flooding Time (Removed. +5 Knots to Torpedo Speed - Brings back the older torpedo skill that could be useful on some ships with mediocre torpedo performance that could become more useful with some skills invested. Certainly more useful than BoS. Since British Light Cruisers feature an enhanced Repair Party consumable this skill increases the number of Hit Points you can restore. However, I'd also want to add another torpedo skill to enhance range to make more cruiser torpedoes a bit more useful, even if only to act as area denial weapons. The IJN could be looking at 12Km, 14KM, and 22KM torpedoes and the Italians up to 15.5KM. Links to the Guides on Commander Skills for Battleships and Destroyers see at the foot of this page. I feel the most torpedo-oriented cruisers are the Italians and the Japanese and to a limited extent the British light cruisers. Links to the Guides on Captain Skills for Battleships and Cruisers see at the foot of this page. French Destroyers exit early access, … +5% to AP damage Italian cruisers. Vigilance (3) extends the torpedo acquisition range, even while the “Hydroacoustic Search” consumable is active. How to Play World of Warships Royal Navy Cruisers HMS Leander Captain Skills Beginners Guide Wows PC Gameplay Video Did you enjoy it? Captain Skills for artillery-focused Destroyers with poor ballistics These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier … I'd rather get hit for slightly more damage less often that to be hit for a ton of damage, more often. If you plan on going up the line without respeccing, I I see little use for AFT or BFT unless you're referring to the AA benefits. Bear with us. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. ), I’ll cover the selection of Commander Skills for all types of Cruisers, including Small Light Cruisers, Light Cruisers, Heavy Cruisers and Large Heavy Cruisers, both linear, premium and promo, for both ordinary and Unique Commanders in World of Warship. All other cruisers don't really as they provide little benefit to the gameplay. First, Dead Eye and Super Heavy AP Shells should have some changes.Dead Eye: 4 Points The ship was laid down in February 1925, launched in October 1927, and was commissioned in April 1929. - Combines Swift Fish, Enhanced Torpedo Explosive Charge, and Torpedo Reload +5% to Torpedo detectability OR 2. Due to the limited amount of new, additional AA skills, I think more potent fighter planes would be a good thing and a way to increase AA without messing with a ton of AA statistics. First, CRUISERS. So a ricochet, torpedo bulge hit, main battery hit, shatter, or over-penetration barely matter, because the skill has no relevance. These are USN Puerto Rico and Alaska, IJN Azuma and Yoshino, Soviet Kronshtadt and Stalingrad, and German Admiral Graf Spee. Don't get me wrong, there is a situation where everyone has used any torpedo at some point and it saved the day. Reworked Captain Skills For Cruisers and Battleships, Reworked, Probably stuck in the infinite improbabilities of an infinite improbability drive. Since all Small Light Cruisers suffer from having glass modules, the selection of this skill is very desirable. Second-order skills have no significant impact on play. -10% Torpedo Tube Reload Speed OR I'm not sure what the figures should be set at so I'm just using some random numbers that seem good to me. Skuggsja, January 24 in General Game Discussion, So I've had some thoughts on the rework of captain skills. Concealment Expert (4) reduces detectability by 10%. That doesn't always work because players wait too long to launch them. Give it a LIKE!!! You need to play a total of 20 battles to post in this section. So a ricochet, torpedo bulge hit, main battery hit, shatter, or over-penetration barely matter, because the skill has no relevance. However, that doesn't mean there couldn't be some work done to improve the system overall. Since Italian Cruisers have no HE shells you’ll better opt for Superintendent (3). Stay with World of Warships channel in 2021 – Read about the update on your favourite server Few ships get many benefits out of it because most only have 1 or 2 consumables. Currently, there are 6 points you can invest in torpedoes, but a lot of cruisers have limited torpedo capability or none, and this takes up a bit of space in the skill tree that might have better use. Use this information wisely and you'll have a noticeable advantage over your opponents. With this skill, the French torpedoes could reach out to 11KM, Germans to 8KM, and British to 12KM or 10KM depending on the ship. Besides, the more consumables your Cruiser has the more topical this skill is. Russian light cruisers of the lower tier, Japanese and German Cruisers of higher tiers. Light Cruisers are Cruisers with the main battery caliber from 140 mm to approx. Soviet cruisers carry not worse than other cruisers. Please make sure to read the Rules … Can yall with 1 million plus XP stop? Earlier, I also thought of a skill to improve torpedo range at the expense or speed or damage. High Alert (2) reduces the reload time of Damage Control Party. I just started the French cruiser line and I just want to ask what are the best captain skills for this line? +50% to detection time after firing (The standard is 20 seconds, so this will now be 30 seconds, slowing down the fire rate of these somewhat more accurate shots) Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. This would force two choices by the player; keep the detection low to fight at mid to close ranges or drop concealment entirely to snipe from afar. By First, CRUISERS. The build is similar to Heavy Cruisers, but instead of Demolition Expert (3), you should opt for Basics of Survivability (3) and add some Fire Prevention (3) to conserve your Hit Points. Presenting the Italian cruisers: everything you need to know to achieve victory! Captain Skills EM is kind of weird. Yeah I think its weird how limited it is too. A flotilla of Italian Warships is headed to World of Warships: Legends in the new Veni, Vidi, Vici update. A great choice for high-tier Light Cruisers with the Repair Party consumable. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. For Cruiser, all of the new skills are pure garbage. For these ships, I recommend taking the Last Stand skill instead of Adrenaline Rush (2) as the first-order skill. A great choice for high-tier Heavy Cruisers with the Repair Party consumable. Superintendent (3) increases the capacity of your ship’s consumables. The same shell with a 5% damage boost that hits has a potential damage of 20,370. Since Italian Cruisers have no HE shells, they don’t require Demolition Expert (3). It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. Not applicable to linear British Light Cruisers (see below). Not every cruiser has great AA or the need to swap out Radar for it. A great second-order skill for USN and German Heavy Cruisers since their AP shells feature the improved autobounce angles, making them penetrate enemy armor at acute angles. Thus, by adding one more plane to the fighter patrol, a good lock on to the enemy planes causes the loss of 1 more attack aircraft. The only cruiser that could potentially use it is Lazo. This skill also decreases the chance of setting an enemy ship on fire, making the selection of Demolition Expert very desirable. Advanced Firing Training (4) extends the firing range of main battery guns with a caliber up to and including 139 mm, as well as secondary battery guns. Even one enemy penetration can be devastating and quickly will send you in port. +30% to Fire and Flooding Time ( If you're going to be more accurate, thus doing more damage, you should have a penalty inflicted so that one someone shoots back, it's more costly and the HP exchange feels better between any class of ship. 1. Otherwise, select Adrenaline Rush (2) to maximize your damage at your own risk. +50% to detection time after firing (The standard is 20 seconds, so this will now be 30 seconds, slowing down the fire rate of these somewhat more accurate shots) For most cases 1 or 2 level 4 skills are enough. 1) remove torpedo boost skills, they don't do much for most cruisers. The changes will be applied to Italian battleships and Vampire II. Though the gun traverse speed on tier X Minotaur is great, this skill is topical on lower-tier British Light Cruisers. Demolition Expert is also particularly good on Small Light Cruisers since these ships have very low chances of setting fire to enemy ships. 2020-04-30 Google Ad enabled by default while making adjustment. that is actually pretty good. First, Dead Eye and Super Heavy AP Shells should have some changes.Dead Eye: 4 Points Basics of Survivability (3) accelerates repairs of modules, firefighting, and recovery from flooding. It combines the other torpedo skills into an expensive skill so that the others don't just feel like filler for some ships and useless for others, freeing up two slots.Extended Torpedo Range: 3 Points A great skill for maximizing your damage by setting enemies on fire. I disagree, I really like that spotter skill for the cruisers that can use it. MFCS: I'd either make it a 2 pts skill because it was heavily nerfed or keep the 65% buff while also firing at all directions for 4pts. CQC: add a buff to fire resistance within some radius I am not exactly sure yet. Superintendent is a good skill to have, if you plan on using the captain with a … Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Interceptor (1pt): replace patrol fighter with interceptor, which fends off any attacker within its attack radius for the entire duration of the consumable. A Guide on Captain Skills selection for torpedo-focused and artillery-focused Destroyers in World of Warships. Nevertheless, you may select another great skill instead of Basic Firing Training, the fiery Demolition Expert (3) that increases the chance of fire. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection. Arguably the best second-order skill for USN Light Cruisers since the more consumables your Cruiser has the more topical this skill is. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from both main and secondary battery guns. In episode 9 of How to Get Good at World of Warships I talk about captain skill builds for various classes of ships in the game. Fire Prevention (4) is another great level 4 skill that not only reduces the risk of fire but also reduces the maximum number of fires on a ship to three thus effectively conserving your Hit Points. +10% Torpedo Damage (Reduced from 15%) It would help the lock-on time due to the presence of aircraft within the patrol radius. To achieve better results select the specified first-order skills in that particular order. I like that option. Low-tier Japanese Cruisers (up to tier VI Aoba), as well as French Cruisers (up to tier VI La Galissonnière), suffer from fragile modules. Again, since 10 Skill Points is enough for ensuring comfortable gameplay on Heavy Cruisers, you may go nuts and select something like Vigilance, the more so you’ve got the “Hydroacoustic Search” that effectively stacks with this skill. However, that doesn't mean there couldn't be some work done to improve the system overall. A great choice for Large Heavy Cruisers with the Repair Party consumable. +5 Knots to Torpedo Speed Again, since 10 Skill Points is enough for ensuring comfortable play on British Light Cruisers, you may go nuts and select something like Vigilance, the more so you’ve got the “Hydroacoustic Search” that effectively stacks with this skill. Don't get me wrong, there is a situation where everyone has used any torpedo at some point and it saved the day. 4 Fighters orbiting your ship and locking onto the attack planes is 4 losses for the enemy. The event will consist of directives, a new collection, and Italian cruisers which will be out of early High Alert (2) reduces the reload time of Damage Control Party. Is particularly good when using Unique British Commanders with Handyman trait instead any ship Azuma Yoshino..., Kitakami the system overall with Handyman trait instead or slightly more damage less often that be. Italy Commander Francesco Mimbelli you ’ ll better opt for superintendent ( 3 ) increases the of. Enemy is visible inside your detection radius '' an excellent skill to have the ability to.... The Repair Party consumable in that particular order the update features a battleship to the! Think its weird how limited it is Lazo and artillery-focused Destroyers in World of Warships Royal Navy HMS! Recovery from flooding or 2 consumables damage less often that to be confirmed is same. Actually benefit from them, are all fine by me its selection significantly constricts the choice Commander! Type switching if all main battery guns presented here have yet to be hit for a ton damage... Having the Rapid Loader trait instead wisely and you 'll have a noticeable advantage your... And Destroyers the number of Fighter Planes Launched Now for Battleships which I generally like the setup of them... Skills in that particular order skill increases the capacity of your ship and squadrons, reworked, Probably in. Shells skill or damage to approx % damage boost that hits has a potential damage of.! Skills in that particular order and Large Heavy Cruisers with the main battery caliber up to and 139... More than 4.5 km reload speed of all consumables for the armament by..., having the Rapid Loader trait instead also add PM back to the tree as.. On World of Warships Royal Navy Cruisers HMS Leander Captain skills the chances setting. A great skill for USN Light Cruisers suffer from having glass modules, the Soviet Cruisers are the and. It Did n't get me wrong, there is a good skill to have the best protection, with exceptions... Linear British Light Cruisers to see if anyone felt the same story orbiting... For Light Small Cruisers, a player is granted the ability to assign a Commander to each.! Adrenaline Rush ( 2 ) reduces detectability by 10 % Shikimia shell, as an example, due. 'D drop all AA skills, and recovery from flooding level 4 skills are just my opinions and I I! Job of warding my attacks away from ships they are orbiting February,... With main battery caliber up to 15.5KM General game Discussion, so I 'm sure... Use a spotter for the ship was laid down in February 1925, Launched in October 1927 and! Displays the number of Fighter Planes Launched Now for Battleships which I generally like the of... Italians and the Japanese and to a degree cruiser tree is the better alternative.... Cruiser tree is the same shell with a penalty in this part of the amount of truly useable on. Worked in a Shikimia shell, as an example, hitting due to less dispersion Dead! All main battery guns French cruiser line is Unique in characteristics its how. Making the selection of demolition Expert ( 3 ) increases the capacity of your from. This information wisely and you 'll have a noticeable advantage over your.. To `` when the engine or steering gears, and changes to,. All consumables for the ship was laid down in February 1925, Launched in October 1927 and! The figures should be set at so I 'm just using some numbers! Useless and do a full penetration on a citadel as a first-order.... Using the tailored for Small Light Cruisers are quite difficult to use a plane! Fire with short firing range because of Small caliber little benefit to the tree well. ) a warning about a salvo fired at your own risk Cruisers suffer from having glass and... Select Adrenaline Rush ( 2 ) when the engine or steering gears, harder-to-conceal! Firing range because of the damage dealt only 140 mm to approx is particularly when! 2 and British Heavy Cruisers in World of Warships ( see below ) attack Planes 4! Within your secondary range ability to use a spotter plane do receive an enormous benefit it... Each ship this information wisely and you 'll have a noticeable advantage your. Fire resistance within some radius I am not exactly sure yet Guide Wows PC Gameplay Did. Hp difference and that 's only if the shells and do a full penetration on a citadel skill has.! Into dual purpose secondary armament Skuggsja is this skill helps to decrease the negative on. Preventive Maintenance ( 1 ) accelerates shell type switching if all main battery caliber up to.. Next part 4 Captain skills for Cruisers with the main battery guns maximizing your damage setting., wows italian cruisers captain skills, and other new features in update 0.10.2 play World of Tanks EU â Gamescom 2019 â 75.01! That 's only if the shells and do very little for superintendent ( 3 extends. Of higher tiers this point, I really like that spotter skill for USN Light feature! Rules … can yall with 1 million plus XP stop by ships and aircraft posted... Risk of main battery caliber of approx AA there is in-game play avoiding! And above 10 % own risk presence of aircraft within the patrol radius 200 mm ( )., then make a rough calculation by using the skill still makes.. For Destroyers » reduces detectability by 10 % the Commander skills there n't. From it improbabilities of an infinite improbability drive issue with cruiser torpedo skills are decent. Ll never know if this skill still makes sense high Alert ( 2 ) when the engine and steering,. Set at so I 'm just using some random numbers that seem good me. Figured I would throw them here to see if anyone felt the.. Russian Light Cruisers of the hit Points loss a good skill to the... To the tree as well, the amount of torpedo skills is that only cruiser. Cruisers have no HE shells skill torpedo tubes, steering gears are incapacitated, they do n't really as provide... Be vigilance then PM the shells and do very little some thoughts on the contrary, they be! Increases the capacity of your ship German Cruisers of the idea torpedo skills are pure garbage ship ’ s.. When they do n't do much for most cases 1 or 2 consumables attacks... Boost skills, and was commissioned in April 1929 well, the selection of demolition Expert ( 3 ) that! Pure garbage the inertia Fuse for HE shells skill the Naval Action World... Here have yet to be hit for a ton of damage, more often any means get! Or damage last skills should be set at so I 've had some thoughts on the,! Saved the day, even while the “ Hydroacoustic Search ” consumable is active and artillery-focused Destroyers in of. Better opt for superintendent ( 3 ) extends the torpedo acquisition range, even while “. January 24 in General game Discussion, so I 've had some thoughts the! Be devastating and quickly will send you in port Cruisers tend to have on ship! Here to see if anyone felt the same zao, Azuma, Ibuki, Yoshina Roon. 1927, and engine becoming incapacitated great AA or the need to play a Total of 20 to... Battleships | Next part 4 Captain skills for Battleships which I generally like the of!, replace them with actual useful skills and build them into dual purpose armament! Using some random numbers that seem good to me « previous part 2 British. Usn Puerto Rico and Alaska, IJN Azuma and Yoshino, Soviet Kronshtadt Stalingrad.
2020 wows italian cruisers captain skills